



Offers player food - "Take this food to keep your men strong." or "You need food to keep your stamina.".Player rapidly advances in age - "Is it really so important for you to be above me?".Won previous game - "I am glad you are here with me again.".Defeated by player during previous game - "It will be good to not be on the receiving end of your assault this time.".Decreased difficulty - "I see you are taking it a little easier this time.Increased difficulty - "Are you sure this jump in difficulty is not a mistake?".The Fort is the only concern if she decides to build it near her colony. In both types of games, Isabella's defence is quite weak as she does not build Outposts in early levels, she will have Outposts built from the Outpost Wagons. She will use Tercios, Espadas, and Garrochistas in addition to some Musketeers, Skirmishers and Field Guns supporting them. In a Post-Imperial Deathmatch game, Isabella is stronger and will send out large groups of units to harass enemies. Isabella tends to fare better on water maps, as she always tries to maintain a strong navy. If she does happen to be left alone, her armies will usually consist of Hussars, Artillery, and Pikemen supported by Lancers, Rodeleros, and/or Mercenaries (if applicable). Therefore it is not uncommon for Isabella to be defeated quite easily. She also tends to be highly reliant on shipments for military units, at least earlier in the game, and will almost never create a large army. While she is generally the first AI to reach the Colonial Age, she advances to the next Ages more slowly than the others. In a Supremacy game, Isabella is among the weakest of the AI personalities.
